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Problem Gambling and Bankruptcy Connection

University of Connecticut Health Center

June 2000

 

Key Findings:

 

•           One-third of problem gamblers who seek treatment in Connecticut have filed for or are in the process of filing for bankruptcy, which is nearly 8 times higher than the general population.

 

•           The average bankrupt problem gambler wagers more than $5,000 per month; non-bankrupt problem gamblers wager approximately $2,900 per month.

 

•           The lifetime debt of a bankrupt problem gambler was $112,000; the lifetime debt of a non-bankrupt problem was $68,000.

 

•           Women problem gamblers were more likely to file for bankruptcy than men, 53 percent versus 23 percent.

 

 

Gender Differences in Pathological Gambling

University of Connecticut Health Center

October 2001

 

This study examined 115 patients admitted into pathological/problem gambling treatment programs at the UCONN Health Center.

 

Key Findings:

 

      •     Women start gambling later in life than men, 48.1 years vs 43.8 years, and seek treatment sooner.

 

·        Men were more than five times more likely to have turned to illegal activities to support gambling.

 

      •     Although women pathological gamblers are less likely to have alcohol problems, they are more likely to live with a spouse with an alcohol or a gambling problem.--22 percent vs 7.1 percent.

 

      •     Male pathological gamblers are about two times more likely to have received treatment for substance abuse.

 

 

Gambling More Prevalent in Youths Than Adults

Randy Stinchfield, Ph.D., University of Minnesota,

Rina Gupta, Ph.D. and Jeffrey L. Derevensky, Ph.D., McGill University, Durand Jacobs, Ph.D.

 

This research was presented at the 106th Annual Convention of the American Psychological Association (1998).

 

Key Findings:

 

•           5 percent to 8 percent of American and Canadian youths have serious gambling problems. Adult prevalence rates run between 1 percent and 3 percent.

 

•           Although the majority of young people are occasional gamblers, a percentage of youths do gamble regularly.

 

•           Older, non-Caucasian male youths are most likely to gamble. Other factors increasing likelihood are antisocial behavior and alcohol use.

 

•           A major finding from a University of Minnesota study, based on a survey of 122,700 Minnesota public school students in 1992 and 75,900 students in 1995, was that gambling frequency for most young people doesn't change with time. Yet with a small minority of young problem gamblers, frequency did increase.

 

•           Rina Gupta, Ph.D. and Jeffrey Derevensky, Ph.D., professors at McGill University, surveyed 817 high school students in Montreal. A few of the findings: more than 80 percent gambled in the previous year and 35 percent gambled at least once a week; enjoyment and excitement were the top motivators; and problem gamblers were more likely to have parents with gambling problems, to be involved with illegal activities and to have suicidal thoughts.

 

 

Strong Link Between Gambling and Alcohol

Research Institute on Addictions,

University at Buffalo, New York

John W. Welte, Ph.D., Lead Researcher

December 2001

 

Results are based on random telephone interviews with 2,600 American adults. This study was funded through a $1.2 million grant from the National Institute on Alcohol Abuse and Alcoholism.

 

Key Findings:

 

•           Between 1 percent and 2 percent of the American population are compulsive gamblers or 1 or 2 people in every 100 are compulsive gamblers.

 

•           Problem drinkers are 23 times more likely to be problem gamblers.

 

•           Pathological gambling prevalence rates were significantly higher for non-Caucasian race groups. Caucasians, 5 percent; African-Americans, 3.7 percent; and Hispanic-Americans, 4.2 percent.

 

 

Study Links Gambling and Crime

Auckland University, New Zealand

Robert Brown, Peter Adams and Sean Sullivan, researchers

October 22, 2000

 

Results based upon a survey of 100 "newly received" prisoners.

 

Key Findings:

 

•           24 percent were designated as probable pathological gamblers, which was eight times more than the general population. There are more than 15,000 inmates in New Zealand each year.

 

•           More than 40 percent of inmates designated as pathological gamblers reported a link between gambling and their offense(s).

 

•           Many inmate pathological gamblers stole or committed other offenses to support their gambling activity or to chase their losses.

 

Measuring Gambling and Problem Gambling in Ontario

Canadian Centre on Substance Abuse and the

Responsible Gambling Council (Ontario)

November 2001

 

Funded by a grant from the Ontario Problem Gambling Research Centre, the study was conducted in Spring 2001 with the objective of determining prevalence of gambling among Ontario adults. A 5,000 sample of Ontario adults were interviewed by phone.

 

Key Findings:

 

•           83 percent reported gambling within the previous year

 

•           The most common gambling activities were lottery tickets (64.6 percent), raffle tickets (51 percent), scratch tickets (31.6 percent) and slot machines or video lottery terminals (28.3 percent). Additionally, 13.2 percent bet on sports events, 11.8 percent bet on arcade or video games, 8.5 percent played bingo and 7.2 percent gambled at casino table games.

 

•           The most common reasons given for gambling include enjoyment (28 percent), to watch others gamble (26 percent), to win money (21.1 percent) and to socialize (17.5 percent).

 

•           Of the sample interviewed, 69.8 percent said they can gamble without any problem, 9.6 percent were identified as "at risk" and .7 percent were rated as having severe gambling problems.

 

•           Severe problem gamblers were most likely to gamble at casinos. They were also more likely to be single men between the ages of 18 and 24.

 

 

Does Casino Design Promote Problem Gambling?

Karen Finlay, Vinay Kanetkar & Harvey Marmurek, Researchers

Study in Progress, announced April 2002

 

Research Objectives:

 

The study, which received $126,000 in funding from the Ontario

Problem Gambling Centre, will examine relationship between

problem gambling and casino design. Specific elements to be

explored include: how casino design makes gamblers feel

submissive (i.e., security checks and officers, asymmetrical

colors and noise levels); and how casino design, such as no

clocks or windows, changes temporal perception.

 

They Start Gambling Young

Brock University, Niagara, Canada

April 2002

 

The study, which began in October 2001, was based on results of the

Brock University Youth Gambling Survey, completed by 2,252 students aged 13 to 19.

 

Key Findings:

 

•           75 percent said they participated in at least one form of gambling within the previous 12 months.

 

•           4 percent to 8 percent could be considered problem gamblers.

 

•           10 percent to 14 percent could be considered as at risk of developing a gambling problem.

 

•           Preferred gambling activities include: lottery tickets (22 percent) and scratch lottery tickets (55 percent).

 

•           56 percent of students 18 and younger said they have received lottery and scratch tickets as gifts.

 

Senior Casino Customers

American Gaming Association

October 2000

 

This study, conducted by Peter D. Hart Research Associates and the Luntz Research Companies, was part of AGA's annual U.S. commercial casino industry survey.

 

Key Findings:

 

•           Most seniors consider casino gambling as a social activity, with 90 percent visiting casinos with family, friends or organized groups.

 

•           69 percent of seniors set a budget before visiting a casino.

 

•           56 percent of seniors say that "fun and entertainment" are the reasons why they visit casinos.


 

Sport of Kings Will Regain its Royal Status

Bear, Stearns & Co., Inc.

United States

January 2002

 

Key Findings:

 

•           Gaming revenues are expected to increase as more states legalize slot machines at racetracks. A number of states, including Kentucky, Pennsylvania, New York and Ohio, are exploring legalizing slot machines at racetracks.

 

•           Account wagering, which allows a wagerer to establish a depository account with a licensed account wagering operator and then draw on the account to place bets from a remote location, represents between 4 percent to 6 percent of the $18 billion pari-mutuel wagering industry.

 

 

Australians Continue to Bet Online

Australian Casino Association/Hitwise Online Gaming Report

February 2002

 

Australia's federal government introduced the Interactive Gambling Act of 2001 in June 2001. The Act prohibits Australians from gambling at Australian-based online casinos. According to this report by ACA, the legislation has failed to curb Internet casino gambling.

 

Key Findings:

 

•           Between February and December 2001, .5 percent of all Internet traffic in Australia was classified as "Entertainment-Gambling."

 

•           40 percent of Australians who gamble online wager at offshore sites.

           

•           Australia is home to 100 gaming sites.

 

•           Most Internet casino traffic originates from NSW (38 percent) and Victoria (31 percent).

 

 

Report of the Investigation Into the Feasibility and

Consequences of Banning of Interactive Gambling

National Office for the Information Economy (NOIE)

Australia

March 2001

 

Key Findings:

 

•           2.1 percent of the adult population are problem gamblers.

 

•           1 percent or about 130,000 Australians have a severe gambling problem; approximately 163,000 have a moderate gambling problem.

 

•           1.8 percent or approximately 250,000 Australian adults experience significant difficulties or harm as a result of gambling.

 

•           Accessibility to gambling services, such as EGMs, significantly contributes to higher problem gambler rates.

 

 

Gamblers In Red Turn to White-Collar Crime

University of Technology Sydney,

Australia

Penny Crofts, law lecturer

October 3, 2002

 

This study, conducted by University of Technology Law Lecturer Penny Crofts, was based on nearly 2,800 district and local court cases in NSW from 1995 to 1999.

 

Key Findings:

 

•           Gamblers with large debts may be responsible for 20 percent of white-collar crime

 

•           Problem gamblers turn to fraud and financial theft, often against employers, to support their activity.

 

•           One in five convicted of larceny or cheque fraud have gambling problems.

 

•           About 4 percent, or more than 100 crimes, were linked to gambling.

 

•           Problem gamblers stole and wagered away approximately $4.2 million. Most money was taken from employers, shops and individuals.

 

 

Three Percent of Iowans Have Gambling Problem

The Daily Nonpareil

October 19, 2002

 

This article draws its statistics from the Iowa Department of Health's gambling treatment program.

 

Article Highlights:

 

•           88 percent of Iowa adults gamble.

 

•           About 3 percent of Iowa adults are problem gamblers.

 

•           In 1998, 826 Iowa problem gamblers received counseling services from state agencies; in 1999, 781 received counseling; in 2000, 933 received counseling; and in 2001, 802 received counseling.

 

•           Of those treated between 1998-2001, 26 percent reported bankruptcy or other debt problems; 25 percent in 1999; 24 percent in 2000; and 25 percent in 2001.

 

 

Study Suggests Hormone "Rush" May Cause Gambling

Addiction

AFA Journal

American Family Association

February 2001

 

A team of researchers from the Institute of Psychology and

Cognition Research at the University of Bremen (Germany) found

after studying 10 random casino gamblers that gambling is just as

addictive as alcohol and drugs. Gambling for money increased heart

rates and released hormones. The researchers compared the

hormone release, or "the rush," experienced when parachuting from

an airplane.

 

 

Gambling Addiction a Problem in Nevada

Las Vegas Sun

March 25, 2002

 

This article includes findings from a study conducted by Rachel

Volberg of Massachusetts-based Gemini Research. Volberg's

study was based on the problem gambling test called South Oaks

Gambling Screen, or SOGS, given to Nevadans in 2000.

 

Article Highlights:

 

•           4.9 percent to 7.9 percent of Nevada's population is considered current problem or pathological gamblers.

 

•           40,100 to 63,900 Nevadans are pathological gamblers.

 

•           2.2 percent to 3.6 percent, or 32,700 to 53,500, are problem gamblers.

 

•           Of all Nevada gamblers, 7.6 percent are gambling addicts.

 

•           8.7 percent of Nevada casino gamblers are problem gamblers.

 

•           12 percent of Nevada non-casino gamblers (i.e. grocery stores) are problem gamblers.

 

•           21 percent of Nevada problem gamblers are problem drinkers.

 

•           One-third of Nevada problem gamblers have been incarcerated at least once in their lives.

 

•           2.2 percent of Nevada teens can be classified as problem gamblers; 9.9 percent are at risk of developing a gambling addiction.

 

•           10.7 percent of Nevada teen problem gamblers gamble in casinos; 3.3 percent of at-risk Nevada teens are casino gamblers.

 

Naltrexone Reduces Gambling Urges

University of Minnesota

Suck Won Kim, M.D., Lead Investigator

June 2001

 

This study  included 45 compulsive gamblers. Results of this trial, funded by a $54,000 grant from the National Center for Responsible Gaming, were published in June 1, 2001 issue of Biological Psychiatry.

 

Key Findings:

 

•           Naltrexone acts within the area of the brain that processes pleasure and urges. It blocks the interaction between nerve cells and chemicals in the brain that create feelings of pleasure. The drug has been effective in treating alcoholism and bulimia.

 

•           75 percent of patients receiving Naltrexone improved in terms of urges to gamble.

 

 
 

Casino Self-Exclusion Programs Grow

Las Vegas Sun

October 31, 2002

 

This article discusses self-exclusion programs, which allows

problem gamblers to request exclusion from a casino. Per the

gambler’s request, he/she is banned from entering the casino

property, is removed from casino marketing mailings and loses

casino check cashing privileges.

 

Article Highlights:

 

•           Nevada, New Jersey, Illinois, Missouri Michigan and Louisiana have self-exclusion programs.

 

•           Missouri created its self-exclusion program in 1996. Problem gamblers requesting exclusion are banned for life from riverboat casinos. Missouri has 3,000 people on its exclusion list.

 

•           Nevada's self-exclusion program, two years-old, allows problem gamblers to meet with casino management and request removal from the exclusion list.

 

•           New Jersey's program, which began in 2001, provides one-year,  five-year and life banning options. Within a month after launching, 30 people signed up for its exclusion list.

 

 

Health Advisory on Internet Gambling

American Psychiatric Association

January 16, 2001

 

The advisory was issued by APA's committee on Treatment Services

for Addicted Patients.

 

Highlights:

 

•           Children can link to gambling sites from other game sites. They are often lured in with free gifts and discounts.

 

•           Internet gambling can be more dangerous than other forms of gambling because there are few--if any--regulations as to fairness and most operators are located outside of the US.

 

•           Hackers can manipulate the games and can gain access to credit card numbers and funds.

 

•           10 percent to 15 percent of young people in the US and Canada have experienced one or more problems associated with gambling.

 

 

Compulsive Internet Gambling: A New Form of an Old Clinical Pathology

Storm A. King, M.S., Pacific Graduate School of Psychology, and Azy Barak, Ph.D., University of Haifa, Israel

1999

 

Article Highlights:

 

•           Internet gambling facilitates excessive gambling. Two facilitators are ease of access and anonymity.

 

•           Virtual casinos use "seductive and realistic" interfaces.

 

•           "The global nature of the Internet, combined with the limited, if not impossible, ability of local governments to effectively regulate or ban online gambling, will have profound psychological and social consequences.

 

•           The most common conditions co-occurring with pathological gambling were: major depression, substance abuse, anxiety disorders, minor depression, personality disorders, bipolar disorder, attention-deficit disorder and marital problems.

 

Seniors and Gambling: Exploring the Issues

Alberta Alcohol and Drug Abuse Commission (AADAC),

Canada

2000

 

This two-year study explores Alberta seniors 65 years and older--

their attitudes and behaviors--and gambling. The objective was to

determine types of prevention and intervention strategies. The two-

phase study included focus groups and telephone surveys (sample:

800) with seniors involved with gambling.

 

Key Findings:

 

•           Seniors represent one of the fastest growing segments in the Canadian population.

 

•           66 percent of Alberta seniors are non-problem gamblers; 32.3 percent are non-gamblers; 2 percent are problem gamblers; .4 percent are probable pathological gamblers.

 

•           Lottery tickets and raffle tickets are most common gambling activities.

 

•           The most common reasons for gambling were to win money (42.3 percent), for entertainment or fun (33.4 percent) and to support a good cause (22.9 percent).

 

•           During 12 months leading up to study, 52 percent had consumed alcohol and 1.8 percent had a harmful rate of alcohol consumption.

 

•           42.4 percent of the seniors surveyed said they wouldn't know where to turn if they or someone they knew had a gambling problem. The most common responses for where to turn were family (16.5 percent), Gamblers Anonymous (16.1 percent) and AADAC (8.9 percent).

 

•           Discussion groups and lecturers/guest speakers appearing at senior centers were rated as the best methods of getting the gambling message out to seniors.

 

 

Scientists Shed Light on Gambling and the Brain

Massachusetts General Hospital

May 2001

 

The study was conducted by MGH scientists Peter Shizgal, PhD,

director of the Center for Studies in Behavioral Neurobiology at

Concordia University in Montreal and Daniel Kahneman, PhD,

professor of Psychology at Princeton University. Researchers used

high-field functional magnetic resonance imaging (fMRI), a

neuroimaging process, to monitor brains of volunteers engaged in

games of chance.

 

Key Findings:

 

·        Parts of the human brain respond in “an ordered fashion to the anticipation and reward of money.” Researchers found that monetary rewards affect the system in the human brain that processes other reward categories, like drugs and food.

 

·        The monetary reward associated with gambling “produces brain activation like that observed in a cocaine addict receiving an infusion of cocaine."

 

·        Many areas of the brain are involved in “assessing the potential of receiving a gain or loss. Many of these same regions also respond when the individual wins or loses money.”

 
 

Underage Gambling and At Risk Behavior in Youth

Addictions Foundation of Manitoba,

Canada

2002

 

This study was based on a survey of 4,680 randomly selected students, 2,354 males and 2,311 females, from 32 Manitoba schools.

 

Key Findings:

 

·        7 percent of high school students 17 years and under play VLTs or slot machines.

 

·        3 percent of students reported that their gambling was a moderate to serious problem.

 

·        40 percent of those with "F" grades were underage gamblers.

 

·        20 percent of students who smoke 60+ cigarettes per week engage in gambling.

 

·        52 percent of student gamblers reported smoking cannabis.

 

Music Therapy In The Treatment of Gambling Addiction

University of Jyvaskyla, Department of Musicology

Finland

2000

 

This study included 27 patients between 25 and 66 years of age. Most, 70 percent, were males and more than 50 percent were unemployed or retired. Treatment methods used were interviews, individual and group  discussions, lectures, cultural activities and physio-acoustic “music listening.”

 

Key Findings:

 

·        Music reduced stress and relaxed participants. It also deepened discussions during “troublesome” discussion sessions.

 

·        The role of the music was important in dealing with strong emotions associated with the participants’ gambling problems; and it stimulated participants when they were asked to translate the trauma experienced into symbols, using images, painting and stories.

 

·        During the fourth phase of the four-phase treatment program, nearly 50 percent of participants had ceased gambling activities.

 

Gambling and Problem Gambling & Adolescents in Nevada

Gemini Research for the Nevada Department of Human Resources

Researcher: Rachel A. Volberg, Ph.D.

March 2002